Help Desk 95

A retro office sim about surviving customer tickets, broken desktop apps, strange dialogue choices, and fast little support minigames until you make it to day 80.

PlanningRetro Office SimMinigamesSingle Player
Help Desk 95 day-one retro desktop interface

Public Screens

The current visual direction leans into a readable old-PC desktop, sticky-note pressure, ticket work, and support tools that feel game-like without becoming visual sludge.

Help Desk 95 customer chat pressure screen Customer pressure and task clutter
Help Desk 95 password reset minigame Password reset workflow

About This Game

Help Desk 95 turns an old IT office into a survival run of customer tickets. The player bounces between support requests, dialogue choices, desktop tools, and quick minigames while the office gets louder and the queue gets weirder.

The goal is simple: make it to day 80. The fun is in the chaos of requests, half-broken tools, strange customers, and the tiny victories of fixing one more problem before the day falls apart.

  • GenreRetro office sim
  • PlayersSingle player
  • GoalReach day 80
  • Inspired ByWarioWare-style quick problem solving

Gameplay Loop

Read the Ticket

Figure out what the customer thinks is broken, what is actually broken, and how urgent it is.

Use the Desktop

Open fake office apps, reset passwords, chase error messages, and make choices through the retro interface.

Clear the Day

Complete enough tickets and minigames to survive the shift and push toward day 80.

What To Expect

Ticket-Based Chaos

Every request is a tiny problem with its own tone, pressure, and possible fix path.

Multiple Interaction Styles

Tickets can resolve through minigames, dialogue choices, desktop apps, or a messy mix of all three.

Readable Retro UI

The visual style can feel old-school while still being clear enough to play quickly.