Figure out what the customer thinks is broken, what is actually broken, and how urgent it is.
Chaos Twins Studio
Help Desk 95
A retro office sim about surviving customer tickets, broken desktop apps, strange dialogue choices, and fast little support minigames until you make it to day 80.
Public Screens
The current visual direction leans into a readable old-PC desktop, sticky-note pressure, ticket work, and support tools that feel game-like without becoming visual sludge.
Customer pressure and task clutter
Password reset workflow
About This Game
Help Desk 95 turns an old IT office into a survival run of customer tickets. The player bounces between support requests, dialogue choices, desktop tools, and quick minigames while the office gets louder and the queue gets weirder.
The goal is simple: make it to day 80. The fun is in the chaos of requests, half-broken tools, strange customers, and the tiny victories of fixing one more problem before the day falls apart.
- GenreRetro office sim
- PlayersSingle player
- GoalReach day 80
- Inspired ByWarioWare-style quick problem solving
Gameplay Loop
Open fake office apps, reset passwords, chase error messages, and make choices through the retro interface.
Complete enough tickets and minigames to survive the shift and push toward day 80.
What To Expect
Every request is a tiny problem with its own tone, pressure, and possible fix path.
Tickets can resolve through minigames, dialogue choices, desktop apps, or a messy mix of all three.
The visual style can feel old-school while still being clear enough to play quickly.
